I am an artist who is always looking for new challenges, with a professional focus on lighting, compositing and environment art. I'm currently employed as an Environment Artist at Electronic Arts Vancouver.

Contact: KenR3D@gmail.com

CV: Download


EA Sports - 2015-
Environment modeling work done for EA Sport's flagship title FIFA 17 and FIFA 18. I was tasked with PBR conversions of existing assets, PBR asset creation, light meshes and crowd creation in Houdini to be used in stadiums and for the single player campagin. All images are ingame screenshots.

Nerd Corps/DHX Media - 2012-2015
Modeling and Lighting work I did for DHX Media's Slug Terra. For the models I was tasked with creating the geometry, texturing and rigging to the art and animation director's specifications.

Rainmaker Entertainment - 2011-2012
Lighting and Compositing work on Rainmaker's Max Steel. I worked closely with a team of lighting artists to ensure continuity was met between shots.